PCI was created in 2017 by four French guys who were passionate about their project. Their idea was simple: to develop a realistic, narrative-based crime investigation game. It would be a mix of Clue, NCIS, and a video game, with a dash of Tarantino on top.
Benoit de Labouret, known as Ben, is the creative mind behind the project. His ambition was to create the ultimate criminal investigation game: one that's immersive, realistic, funny, and intriguing.
Ben was quickly joined by art director, graphic artist, and web designer Jean-Luc Fontaine. Their parthership worked really well. Jean-Luc brought Benoît's ideas to life.
Below is the very first version of the home page:
With his 28 years of experience as a police officer, and author of six detective novels, Eric Oliva naturally became the scriptwriter for the game, bringing his experience with criminal procedure and investigation techniques to the project.
With a passion for movies, literature and theater, Thomas Fournier rounded out the team with his experience in directing actors.
What about the code? Well, Valentin Bouchet, THE developer the whole Silicon Valley would dream of having, is taking care of it!
On September 1, 2017, "Dark night for Damien Schwartz" was first published online in French. The case earned PCI Agent a Ping Award nomination.
Since then, PCI has continued to grow. The game mechanics and video quality are constantly refined.
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